COMICS and CARDS


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Loony Labs Games


Stoner Fluxx is a marijuana-themed version of the hit card game Fluxx - it's a game about toking with your friends, getting the munchies, and changing the rules. Back by popular demand, this bigger, bolder edition features 16 new cards (including three Creepers: Munchies, Dry Spell, and The Mooch) with new color artwork in a nicer, larger box. 5% of proceeds are donated to support the movement to end marijuana prohibition. $20
It all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. $16
The card game with ever changing rules! It starts out simple, with just the Basic Rule card: draw one card and play one card during each player's turn. But New Rule cards quickly make things chaotic. Even the object of the game will often change as you play, as players swap out one Goal card for another. Can you get the Rocket to the Moon before someone changes the goal to Death by Chocolate? $16
This seven-card pack was issued to commemorate the 10th anniversary of Fluxx. All of these cards have been incorporated into version 4.0 (except the Goal "Happy Anniversary") but many of the cards work fine as additions to other versions. The set includes a new Keeper called the Party (which first appeared as La Fiesta in Fluxx Español), a New Rule called Party Bonus (which benefits all players if one player has the Party), two Goals that require the Party, and an Action called Today's Special. Also included is the Radioactive Potato Creeper (the new card type was invented for Zombie Fluxx but actually debuted with this card) and an Action called Destroy a Creeper. $1
Yes, that crazy card game where the rules keep changing has joined forces with Monty Python to create the Looneyest card game ever! Help King Arthur and his Knights find the Holy Grail. Bring a Shrubbery to the Knights Who Say Ni! Lob the Holy Hand Grenade at the Killer Rabbit with Nasty Big Teeth! Just do it quick, before the Goal changes again! With tons of Holy Grail material, and a healthy smattering of references from Flying Circus and the other movies, this should be a riot for anyone who knows even a little about Monty Python. Fluxx is the perfect medium for the show that brought us Something Completely Different at every turn. $20
You know you've always wanted a Castle! ...unfortunately it also comes with a pesky French Knight, who is sure to Taunt you mercilessly. Seven new cards to add to the insanity that is Monty Python Fluxx. This pack comes with a Keeper: The Castle, a Creeper: French Persons, three Goals that use them, as well as the Action: Second Taunting, and the New Rule: We Already Got One! $3
Zombie Fluxx - Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning. Welcome to the dark side of Fluxx! $16
This seven-card pack of promo cards contains a hot new weapon for your Zombie Fluxx deck - along with 6 new Zombie Creeper cards with all new artwork not found in the first edition of the game. Includes a Zombie Ballerina and Zombie Boyscouts! But the best part is that Flame-thrower, which is only available in this packet. If you have this Keeper on the table, you can destroy any Creeper in front of you at any time during your turn. $2
EcoFluxx - The nature game of ever-changing rules. Game play is fast and fun, just like original Fluxx, but with all new, natural Keepers like dirt, leaves, bears and frogs! New "Eats" goals help teach about the food chain, and fun actions like Mass Migration and Extinction, and the new rule Composting help set the tone. Features beautiful nature drawings. Same card back as original Fluxx for seamless deck mixing. $12

Treehouse - Winner of the prestigious Origins Award for Best Board Game or Expansion for 2006. A fast, fun pyramid game. Each player rolls the custom die to determine if they will TIP, SWAP, DIG, AIM, or HOP their Tree of three pyramids while they try to make them match the configuration of the shared goal called The House. Roll a WILD and you can change your own Tree or The House. Available in two color sets: Rainbow (Red, Yellow, Blue, Green, Black) and Xeno (Purple, Orange, Clear, Cyan, White). $12
It's an all-new color of pyramids! Pink Treehouse is a set of 15 pyramids, all pink. Fast, easy and fun, just like regular Treehouse. Feel good while having fun – five percent of profits will be donated to groups working to fight breast cancer. This is essentially a "monochrome stash" and as such, is the perfect add-on to five regular Treehouse sets in order to play Volcano. Looks great with either Rainbow or Xeno colors! $13
This new pyramid game comes with a set of four 4" beverage coasters. Martian Coasters is not a stand alone game. In order to play you also need one Treehouse set, the custom die that comes with the Treehouse set, and a standard six sided die. It's a zany little race across an ever-shifting grid of colorful squares! Martian Coasters is an easy, fast, fun game for all ages. $6
A little 28 page glossy booklet - with rules for 3 games you can play with the pyramids in 3 Treehouse sets. Includes rules to Black Ice, Martian Chess, and Binary Homeworlds. This publications functions as an introduction to the Icehouse Game System. $3
Playing with Pyramids - This indispensable 128 page book contains complete rules and strategy advice for a dozen of the best games you can play with the pyramids you get in 5 Treehouse sets. The games include: Icetowers, Thin Ice, Zendo, Martian Backgammon, Volcano, Martian Chess, RAMbots, Pikemen, Zagami, Icehouse, Homeworlds, and Gnostica. $12
Aquarius - Can you bluff your way to the 7th connection? Dazzlingly colorful, fun to play, and easy to learn, Aquarius plays kind of like dominos, with each player trying to be the first to connect seven panels of a particular element (Earth, Air, Fire, Water, or Ether). Each player has a different goal, but Action cards allow players to trade or scramble the goals, as well as changing the cards on the table, thus keeping the game exciting right up until the very end. Suitable for all ages. $10
Chrononauts - The card game of time travel. The time travel mechanism is so unique it's patented! Each player becomes a time traveler, with a unique identity and a secret mission. Players travel backwards and forwards through history, visiting the great moments of the past, peeking into the future, collecting up artifacts, coming to grips with the paradoxes of time travel, and of course, changing pivotal events and altering the course of history itself. $20
The early years of the 21st century have been known as the Bush years, but to some time travelers, they were actually called the Gore years... This 11-card expansion pack brings your timeline alternatives up to 2008! Find out what might have happened if the 2000 election had gone a different way! Prevent the 9/11 attacks! The Gore Years has five new timeline cards, three patches, and three new Identities that depend upon the new events. Expand your travels through time! $3
This expansion pack contains 13 new Identity cards, plus a new Mission, to mix into your game. Only works with regular Chrononauts, as the ID's relate to that timeline. If you've grown used to the original Identities in the game, it's great to switch them out for these new ones, or add these in to the mix for some variety. Now you've got to watch out for Crazy Joe, who wins with 13 paradoxes, and remember there's someone besides the Cockroach who wants WWIII! $3
Early American Chrononauts - The card game of 19th century time travel. Time travel moves into another century with the long-awaited prequel to Chrononauts. Everything you always wanted to do with a time machine: change stuff, collect stuff, save the universe ... now in the 1800's. Like the original, it features a 32-card layout depicting the timeline, which players then alter to fit their requirements. Also with all new Artifacts to collect, and a new type of card: Gadgets! Can be mixed with Chrononauts to play ÜberChrononauts. $20
Are You a Werewolf? - A game of paranoia, deception and mob rule. Fabulous at parties! A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late). Each "night" the werewolves eat a villager, and each "day" the surviving villagers attempt to rid the town of werewolves by lynching one of their own. $4