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Is Zombie Fluxx overrunning it's tuckbox? Would you rather have a more compact shape? Did you add your party pack, and now it's too big? Well, the Zombie Boss was having the same problems, and took a cue from Pandora - he made his very own wooden boxes. They're plain unfinished wood, with the Zombie Fluxx logo woodburned into the top. They'd be easy to custom decorate and/or finish yourself, if you want a slicker look. The Boxx holds ~125 cards. Comes with 1 Zombie Boss promo card. $12
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Pandora just got into Fluxx, and she was so excited, she made up her own Action card, and special wooden Boxxes to hold her Fluxx decks which had become enlarged with promos and custom cards. They're plain unfinished wood, with the Fluxx logo woodburned into the top. They'd be easy to custom decorate and/or finish yourself, if you want a slicker look. The Boxx holds ~125 cards. Comes with 1 Pandora's Box promo card. $12
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Fluxx - The card game of ever-changing rules. Looney Labs have sold 250,000 copies of Fluxx, through word of mouth, conventions and an ever-growing number of small independent hobby game stores. Fluxx is their most popular game and a Mensa Select award winner. Even non-gamers love it! $14
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Zombie Fluxx - Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning. Welcome to the dark side of Fluxx! $16
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EcoFluxx - The nature game of ever-changing rules. Game play is fast and fun, just like original Fluxx, but with all new, natural Keepers like dirt, leaves, bears and frogs! New "Eats" goals help teach about the food chain, and fun actions like Mass Migration and Extinction, and the new rule Composting help set the tone. Features beautiful nature drawings. Same card back as original Fluxx for seamless deck mixing. $12
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Family Fluxx - The ever-changing family card game. Family Fluxx is the slimmed-down, brightened-up Fluxx. With simpler Rules, color Keepers, and neat new family-oriented Bonuses for kids, parents and grandparents, it's fun for the whole family! Same card back as original Fluxx for seamless deck mixing. $8
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Treehouse - Winner of the prestigious Origins Award for Best Board Game or Expansion for 2006. A fast, fun pyramid game. Each player rolls the custom die to determine if they will TIP, SWAP, DIG, AIM, or HOP their Tree of three pyramids while they try to make them match the configuration of the shared goal called The House. Roll a WILD and you can change your own Tree or The House. Available in two color sets: Rainbow (Red, Yellow, Blue, Green, Black) and Xeno (Purple, Orange, Clear, Cyan, White). $12
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Playing with Pyramids - This indispensable 128 page book contains complete rules and strategy advice for a dozen of the best games you can play with the pyramids you get in 5 Treehouse sets. The games include: Icetowers, Thin Ice, Zendo, Martian Backgammon, Volcano, Martian Chess, RAMbots, Pikemen, Zagami, Icehouse, Homeworlds, and Gnostica. $12
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Chrononauts - The card game of time travel. The time travel mechanism is so unique it's patented! Each player becomes a time traveler, with a unique identity and a secret mission. Players travel backwards and forwards through history, visiting the great moments of the past, peeking into the future, collecting up artifacts, coming to grips with the paradoxes of time travel, and of course, changing pivotal events and altering the course of history itself. $20
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Aquarius - Can you bluff your way to the 7th connection? Dazzlingly colorful, fun to play, and easy to learn, Aquarius plays kind of like dominos, with each player trying to be the first to connect seven panels of a particular element (Earth, Air, Fire, Water, or Ether). Each player has a different goal, but Action cards allow players to trade or scramble the goals, as well as changing the cards on the table, thus keeping the game exciting right up until the very end. Suitable for all ages. $10
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Early American Chrononauts - The card game of 19th century time travel. Time travel moves into another century with the long-awaited prequel to Chrononauts. Everything you always wanted to do with a time machine: change stuff, collect stuff, save the universe ... now in the 1800's. Like the original, it features a 32-card layout depicting the timeline, which players then alter to fit their requirements. Also with all new Artifacts to collect, and a new type of card: Gadgets! Can be mixed with Chrononauts to play ÜberChrononauts. $20 |
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Are You a Werewolf? - A game of paranoia, deception and mob rule. Fabulous at parties! A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late). Each "night" the werewolves eat a villager, and each "day" the surviving villagers attempt to rid the town of werewolves by lynching one of their own. $4 |